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Asteroids Clone

An asteroids clone for one of my university assignments using MonoGame.

Project Date: Early 2023

Description

As seems to be a rite of passage for many beginning developers, this is a clone of the classic arcade game by the same name, like the original the objective is to survive as long as possible while destroying asteroids to earn points.
Unlike in the original the game is not endless and only has a limited number of asteroids to destroy, I would like to at some point come back and implement the endless feature and some small adjustments to the gameplay.
I used MonoGame in C# for this project, I learned how to use inheritance for the entities (Player and Rocks), Player input and basic shader code for the lens distortion.

You can download it here from Itch.io.

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